The Ultimate Pokémon Codes Guide Manual
Pokémon games use various methods for storing data to control game play. Through the use of devices such as the GameShark, these values can be changed in order to alter the way in which the game is played. In order to make full use of such a device and the many things that can be altered in the game it is important to understand a few basics on how data is stored and manipulated. The remainder of this chapter discusses two of the numbering systems used by computer systems for storing data. It ends with a quick look at the format of a GameShark code.
A GameShark code is a string of characters used to change a single value in the Gameboy’s memory area for the purpose of enhancing game play. The code contains three parts and usually appears in the format 01xxCDAB. The first part determines the code type and is commonly represented as the value 01.
There is currently only one code type available on the GameShark for Gameboy system so any value may be used here. The next value in the code, represented in the example as xx, identifies the new value to be placed in the Gameboy’s memory at the given address. The last and final part of the code identifies the address where the change will be made.
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January 20th, 2009 | by pdf manuals |