Dave Arneson Blackmoor - The MMRPG Character Creation Guide




This campaign allows you to create a PC and play in role playing gaming’s oldest campaign setting. Unlike a home campaign, Dave Arneson’s Blackmoor: The MMRPG is designed to allow you play in episodes at a number of conventions, gamedays, retail outlets or home games. The campaign uses the concept ...


Thursday, April 16th, 2009

The Ultimate Pokémon Codes Guide Manual


Pokémon games use various methods for storing data to control game play. Through the use of devices such as the GameShark, these values can be changed in order to alter the way in which the game is played. In order to make full use of such a device and the ...


Tuesday, January 20th, 2009

PSP Player Manual Guide PDF


PSP Converting Help 1. Insert your DVD movie to be copied to your PSP. 2. Click on New and then click ok. 3. Now click on the button that says "mobile" this will bring up the mobile device (PSP) options. 4. Select the PSP and choose your quality settings and ...


Saturday, January 10th, 2009

GameShark Media Manager for PSP Manual PDF


To use GameShark Media Manager for PSPyou must have a PC running Windows 2000, or XP. It is advisable to have over 300MB of disk space free for storing the various file types that are available via GameShark Media Manager for PSP. You will need a CD-ROM drive and one ...


Saturday, January 10th, 2009

World of Warcraft Installation and Manual User Guide PDF


Place the World of Warcraft CD into your CD-ROM or DVD-ROM drive. If your computer is autoplay enabled, an installation window will automatically pop up on your Windows desktop. Click the Install World of Warcraft button and follow the on-screen instructions to install World of Warcraft to your hard drive.If ...


Sunday, December 28th, 2008

World of Warcraft Architecture, Space and Gameplay Manual


Taking as its starting point the notion that architecture provides a way of analysing computer games and their spatiality, this paper compares two very different ways of producing architecture and space in World of Warcraft and Lord of the Rings: Battle for Middle Earth 2. Looking at the production of ...


Sunday, December 28th, 2008

Prince of Persia: The Sands of Time and Asherons Call PDF


Videogame play requires the negotiation of multiple synchronic points-of-view enabled through the use of cameras, avatars, interfaces, and vignettes (the cut-scenes, dialogue, and other attributes normally attributed to the “story”). Concurrent mastery of these points-of-view contributes to the game field of play and enables a greater possibility to complete the game’s ...


Monday, December 22nd, 2008

Developing J2ME Games For Mobile Phones Manual


Developing advanced solutions to interesting problems and researching new technologies. Platform for building enterprise information systems Server + web + mobile Blackberry client Client-server Application Architecture Design Oystar Small Business Loyalty – RFID, Nokia 6131 NFC - 1 European NFC Competition Award Mobile games. Quality function formula: Design for a tiny screen ...


Wednesday, December 17th, 2008